In 2010 we had the "Like" button.  Perhaps the most significant examples were facebook and youtube like buttons, but there were many variations, some of them invented earlier, like the tweet button, the digg button and the "insert social web service"-button.  The central idea is that you can share your feelings about web content, with your friends or the content provider's own metrics, without interruption.

Turn around and you'll see an elephant in the room; How do content providers and producers make money?  The question has been around for as long as there have been artists and entertainers, and various solutions have supplemented our past relationships with them.  If you ask an internet savvy individual what we do now, you are likely to hear the word "advertising".

But there is a problem with the principle of ad-driven content.  The other day I was notified by Google that my little 10,000 view video has made $27 in advertising revenue.  This means that each of the 2000 or so viewers that I had while the ads were running, paid a tiny bit to see my video by looking at the advertisement, whether they liked it or not.  Worse still, those who thought it was very helpful or interesting were unable to contribute anything more.

The Internet needs a "Support" button.  The Support service can be provided by an Internet payment company like paypal.com, and content providers can put the Support button on their site, allowing viewers to donate a tiny amount of money with each click.  I can hear you preparing your counter arguments as I write this, so bear with me while I try to address them.

Don't we already have that option with paypal.com and donate buttons?  Yes, but you are interrupted by having to login to paypal.com.  No one is going to take 3 minutes to donate 10 cents.  I'm aiming for 1-click payments and one login per month.

Won't people be unwilling to participate for fear of overspending, or abuse by other users on their computers?  I have thought of two ways of solving this.  The first is that users can login to the Support service provider and nullify any payments before they go through at the end of the month.  The second is that they can give themselves a spending cap.  If the sum of their support clicks are less than the cap, then 9.5 cents per click goes to the providers (maybe 0.5 cents to paypal).  Otherwise, a lesser amount goes to each one, based on an easy calculation, dividing the spending cap by the total number of clicks.

What will people gain from this and how will the initiative spread?  By making the Support button a social sharing device, you are able to say, "I liked this enough to give a bit of cash" (incidentally, some websites might want to use an anonymous support button).  It will be driven, initially, by some people's good will, and eventually social infection.  If a friend gives 10 cents for a video, you are more likely to do so as well.  In addition to this, the Support button will only work for those logged into the service (like the facebook like button on websites).  Those who are not logged into the service will see advertisements (including for the service itself), motivating them to join.

The Support service will give users a way of opting out of the ad-driven business model.