Chess is traditionally an adversarial game, but there are a few variants and efforts to make cooperative versions of it. This is an outline of an online multiplayer cooperative game.
In the first version, the game requires no registration and a player may join either side in a human vs human match. In the second version, players do register and they gain reputation for recommending successful moves (I think there is a way to measure this?).
At each turn, players "make a move" by moving a piece of the board. The game takes these are recommendations so that when a move is recommended enough times (or in version two, factoring in reputation of the recommenders), the move is made and it becomes the other side's turn.
There are a few things I am not sure how I would do, however.
- Should the players know which moves have been recommended and who has recommended them?
- Should players be allowed to play for both sides, or should this be discouraged through IP checking and such.
- In a version where reputation is factored in, it will be difficult for new players to make moves that carry any weight in high reputation games. Should there be low reputation games for these players?
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